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Tuesday, January 20, 2009

Cool pair of posts at Ads without Products and Infinite Thought on kill-counts in video games. Here's A w/o P:

The other mode of play, however, offers what we might call a utopian revision of the game played in the first part - if a vision of war can ever rightly be called utopian. This is the multiplayer mode, where you sign on and can join a game set in one scenario or another against other human beings who have logged on to play against you. In each case, you pick a side to join - the Americans, or in the case of most of the scenarios, some sort of Middle Eastern army or resistance movement, a hybrid I suppose of the Iraqi national army and Hamas. But, in order to make the game fair and attractive to players, whichever side you select you choose from the same sets of weapons, and have the same ability to call in airstrikes or UAV reconaissance missions. Asymmetrical war has been rendered symmetrical for the sake of fun and sportsmanship - it is an odd sight to see, F16s flying over a photorealistic Falluja dropping clusterbombs on American Marines, but one that you accept for the sake of the game. Suspension of disbelief, a fair fight, a kill-to-die ratio of approximately 1-1 in the case of all but the best and worst players, whichever side they prefer to fight on.