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Showing posts with label ambivalence. Show all posts
Showing posts with label ambivalence. Show all posts

Wednesday, July 30, 2008

Essentially, the contention is that our currently dominant power systems cannot long survive in space; beyond a certain technological level a degree of anarchy is arguably inevitable and anyway preferable.
The Biology in Science Fiction blog introduces me to Iain M. Bank's ultra-Utopian enunciation of The Culture. Of course, as with any Utopia, labor turns out to be a pivotal concern:
Briefly, nothing and nobody in the Culture is exploited. It is essentially an automated civilisation in its manufacturing processes, with human labour restricted to something indistinguishable from play, or a hobby.

No machine is exploited, either; the idea here being that any job can be automated in such a way as to ensure that it can be done by a machine well below the level of potential consciousness; what to us would be a stunningly sophisticated computer running a factory (for example) would be looked on by the Culture's AIs as a glorified calculator, and no more exploited than an insect is exploited when it pollinates a fruit tree a human later eats a fruit from.

Where intelligent supervision of a manufacturing or maintenance operation is required, the intellectual challenge involved (and the relative lightness of the effort required) would make such supervision rewarding and enjoyable, whether for human or machine. The precise degree of supervision required can be adjusted to a level which satisfies the demand for it arising from the nature of the civilisation's members. People - and, I'd argue, the sort of conscious machines which would happily cooperate with them - hate to feel exploited, but they also hate to feel useless. One of the most important tasks in setting up and running a stable and internally content civilisation is finding an acceptable balance between the desire for freedom of choice in one's actions (and the freedom from mortal fear in one's life) and the need to feel that even in a society so self-correctingly Utopian one is still contributing something. Philosophy matters, here, and sound education.
Banks isn't coy; what he's talking about is a vision of interstellar socialism made possible by the concurrent elimination of both scarcity and hierarchy:
Let me state here a personal conviction that appears, right now, to be profoundly unfashionable; which is that a planned economy can be more productive - and more morally desirable - than one left to market forces.

...

Of course, there is a place for serendipity and chance in any sensibly envisaged plan, and the degree to which this would affect the higher functions of a democratically designed economy would be one of the most important parameters to be set... but just as the information we have stored in our libraries and institutions has undeniably outgrown (if not outweighed) that resident in our genes, and just as we may, within a century of the invention of electronics, duplicate - through machine sentience - a process which evolution took billions of years to achieve, so we shall one day abandon the grossly targeted vagaries of the market for the precision creation of the planned economy.

The Culture, of course, has gone beyond even that, to an economy so much a part of society it is hardly worthy of a separate definition, and which is limited only by imagination, philosophy (and manners), and the idea of minimally wasteful elegance; a kind of galactic ecological awareness allied to a desire to create beauty and goodness.
Note too that it'll take both:
The one thing that won't be enough is getting to a post-scarcity society; a statistically valid number of us have lived in something very like that for the past decade and a bit and we still collectively behaved like slavering morons, so it'll take more than just having more toys than we know what to do with to make us truly civilised.
There's more at io9 and, of all places, CNN.

Thursday, May 22, 2008

Indiana Jones and the Kingdom of the Crystal Skull is not a rumination on the ravages of age, though early in the movie it briefly pretends to be. Nor is it an examination of the Cold War's culture of paranoia and suspicion—though it has a little bit of that too—nor is it about the way power ultimately looks the same whatever uniform it happens to wear or which flag it claims to fight under, nor about Chariot of the Gods and saucer men from Mars. In the end, it's about being an Indiana Jones movie, which is to say it's all about car chases, booby traps, clever in-jokes, and the sheer, unstoppable force that is Harrison Ford's charisma.

And it does this job quite well.

Now, if I were inclined to look at Indiana Jones with anything like a critical mind, I'm sure I'd find plenty of negative things to say about this movie, from a story that's strikingly light on character or emotional depth (even for its genre) to more than a few embarrassingly silly plot moments to a characteristically Lucasian overreliance on CGI. (Don't even get me started on politics, postcoloniality, or heteronormativity.) El Dorado is a good MacGuffin, but it just doesn't pack the same mythic punch as the Lost Ark or the Quest for the Grail—and while I thought the alien stuff was pretty well-handled overall, fundamentally there's a style mismatch here that approaches the level of category error.

And of course on some pure plane of aesthetic valuation it must be said that Lucas and Spielberg should have resisted the temptation to mess with perfection and let Last Crusade stand as the proper ending to this story it's always been. In this sense Crystal Skull is actually worse than superfluous—the need to return to Indy, 20 years on, undercuts and arguably destroys entirely the narrative arc that somehow took the cartoon hero of Raiders and turned him into a human being. Last Crusade didn't need a sequel; the trilogy was already a complete story, not Episodes 44-46 in the 108 Adventures of Indiana Jones.

Phantom Menance betrayed us right up front, and was pretty noisy about it. What Crystal Skull does is quieter, subtler, and perhaps ultimately more devastating to its franchise: it takes that human being from Crusade and turns him back to a cartoon again.

If I were inclined to look at Indiana Jones critically, I'm saying, I think I'd have a pretty ambivalent view of Crystal Skull. But tonight I'm not at all inclined to do any of that—I watched Indiana Jones tonight as I always do, with the spellbound eyes of my twelve-year-old self, and he liked the movie just fine.